#include #include "fatal.h" typedef int ElementType; #define Infinity RAND_MAX #ifndef _Treap_H #define _Treap_H struct TreapNode; typedef struct TreapNode *Position; typedef struct TreapNode *Treap; Treap MakeEmpty( Treap T ); Position Find( ElementType X, Treap T ); Position FindMin( Treap T ); Position FindMax( Treap T ); Treap Initialize( void ); Treap Insert( ElementType X, Treap T ); Treap Remove( ElementType X, Treap T ); ElementType Retrieve( Position P ); extern Position NullNode; #endif /* _Treap_H */ /* END */