random_shuffle |
C++ Library |
template<class RandomAccessIterator> inline void random_shuffle(RandomAccessIterator first, RandomAccessIterator last)
The random_shuffle algorithm shuffles the elements of a sequence [first..last) in a random order. The non-predicate version uses an internal random-number generator to generate the indices of the elements to swap. The non-predicate version of random_shuffle uses operator= to perform swaps.
template<class RandomAccessIterator, class Predicate> inline void random_shuffle(RandomAccessIterator first, RandomAccessIterator last, Predicate pred)
The random_shuffle algorithm shuffles the elements of a sequence [first..last) in a random order. The predicate version uses the pred function to generate the indices of the elements to swap. The pred has to be a function object that takes a parameter n and returns an integral random number in the range 0 - (n - 1). The predicate version of random_shuffle uses operator= to perform swaps.
// disable warning C4786: symbol greater than 255 character, // okay to ignore #pragma warning(disable: 4786) #include <iostream> #include <algorithm> #include <functional> #include <vector> using namespace std ; void main() { const int VECTOR_SIZE = 8 ; // Define a template class vector of int typedef vector<int> IntVector ; //Define an iterator for template class vector of strings typedef IntVector::iterator IntVectorIt ; IntVector Numbers(VECTOR_SIZE) ; IntVectorIt start, end, it ; // Initialize vector Numbers Numbers[0] = 4 ; Numbers[1] = 10; Numbers[2] = 70 ; Numbers[3] = 30 ; Numbers[4] = 10; Numbers[5] = 69 ; Numbers[6] = 96 ; Numbers[7] = 100; start = Numbers.begin() ; // location of first // element of Numbers end = Numbers.end() ; // one past the location // last element of Numbers cout << "Before calling random_shuffle\n" << endl ; // print content of Numbers cout << "Numbers { " ; for(it = start; it != end; it++) cout << *it << " " ; cout << " }\n" << endl ; // shuffle the elements in a random order random_shuffle(start, end) ; cout << "After calling random_shuffle\n" << endl ; cout << "Numbers { " ; for(it = start; it != end; it++) cout << *it << " " ; cout << " }\n" << endl ; }
Before calling random_shuffle Numbers { 4 10 70 30 10 69 96 100 } After calling random_shuffle Numbers { 10 30 4 70 96 100 69 10 }
// disable warning C4786: symbol greater than 255 character, // okay to ignore #pragma warning(disable: 4786) #include <iostream> #include <algorithm> #include <functional> #include <vector> using namespace std; // return an integral random number in the range 0 - (n - 1) int Rand(int n) { return rand() % n ; } void main() { const int VECTOR_SIZE = 8 ; // Define a template class vector of int typedef vector<int > IntVector ; //Define an iterator for template class vector of strings typedef IntVector::iterator IntVectorIt ; IntVector Numbers(VECTOR_SIZE) ; IntVectorIt start, end, it ; // Initialize vector Numbers Numbers[0] = 4 ; Numbers[1] = 10; Numbers[2] = 70 ; Numbers[3] = 30 ; Numbers[4] = 10; Numbers[5] = 69 ; Numbers[6] = 96 ; Numbers[7] = 100; start = Numbers.begin() ; // location of first // element of Numbers end = Numbers.end() ; // one past the location // last element of Numbers cout << "Before calling random_shuffle:\n" << endl ; // print content of Numbers cout << "Numbers { " ; for(it = start; it != end; it++) cout << *it << " " ; cout << " }\n" << endl ; // shuffle the elements in a random order. // the pointer_to_unary_function adapter converts a function to a // function object. random_shuffle(start, end, pointer_to_unary_function<int, int>(Rand)); cout << "After calling random_shuffle:\n" << endl ; cout << "Numbers { " ; for(it = start; it != end; it++) cout << *it << " " ; cout << " }\n" << endl ; }
Before calling random_shuffle Numbers { 4 10 70 30 10 69 96 100 } After calling random_shuffle Numbers { 10 30 4 70 96 100 69 10 }