CIS-4911-U01: Senior Project: Game Engine
SYLLABUS | SCHEDULE | ANNOUNCEMENTS
Conference: GL 139, Monday 3:00-4:00PM
Instructor: Dr. Masoud Sadjadi
Mentor: Dr. Wei Zeng
Office: ECS 357
Office Hours: Wed 2:00-5:00PM, or by appointment
Project Title: Game Engine
Group Members: Michael Weschler (team leader), Julian Nodarse, Antonio Diaz, Robert Law, Brian Lara
12/13: Poster session!
12/09: Presentation session!
12/08: Presentation Rehearsal! Great Thanks to Dr. Peter Clarke!
This project will be focused on creating a multiplatform game engine used to build a video game. This game engine will use OpenGL to deliver 2D or 3D graphics on each platform. The engine will give a flexible, data driven platform that can be used to build and run a game. Some features that the engine should support are platform independence LUA script bindings, rendering subsystem, game loop and application control, and resource loading/allocation/management. A demonstration of the features of the engine will be built to display its capability.
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|©2013 Wei Zeng http://www.cs.fiu.edu/~wzeng Last Updated: 12/18/2013|