[2013 Spring]
CAP-4710-U01: Principles to Comptuer Graphics
CAP-5710-U01: Advanced Comptuer Graphics

SYLLABUS | SCHEDULE | ANNOUNCEMENTS


Conference: ECS 235, T/R 9:30-10:45AM

Instructor: Dr. Wei Zeng

Office: ECS 357

Office Hours: Wed 3:00-5:30PM

Homepage: http://www.cis.fiu.edu/~wzeng/

TA: N/A

Email: N/A


Announcements

04/18: The final project presentations were given successfully! All students did a great job! (see snapshots in the bottom)

03/17: Assignment#02 will be posted to Moodle!

03/03: Midterm Presentations will be done in class on Thursday 09:30AM-12:00PM, Mar 07, 2013! (see snapshots in the bottom)

02/14: Mid+Final Projects have been released to Moodle!

01/28: Assignment#01 has been posted to Moodle!


Lecture Schedule

Notes: More course materials can be found in Moodle.

01/08: Lecture#01: Course Overview (Chp 1)

01/10: Lecture#02: Linear Algebra Overview (Appendix A)

01/15: Lecture#03: Ray Tracer (Chp 17, 21)

01/17: Lecture#04: Ray Tracer (cont.) (Chp 16, 17)

01/22: Lecture#05: OpenGL Tutorial (Chp 20)

01/24: Lecture#06: OpenGL (cont.): Rendering vs. Ray Tracer, Pipeline, Demos

01/29: Lecture#07: Graphics Output Primitives: Points, Lines, Polygons, Display List (Chp 4, 11)

01/31: Lecture#08: Graphics Output Primitives (cont.): Spline Curves, Polygonal Meshes (Chp 4, 14)

02/05: Lecture#09: Triangular Meshes, HalfEdge Data Structure

02/07: Lecture#10: Attributes of Graphics Primitives (Chp 5)

02/12: Lecture#11: Attributes of Graphics Primitives (cont.) (Chp 5)

02/14: Lecture#12: Texture Mapping (Chp 18)

02/19: Lecture#13: 2D / 3D Geometric Transformations (Chp 7, 9)

02/21: Lecture#14: 3D Viewing (Chp 10)

02/26: InvitTalk#01: 3D Data Navigation via Natural User Interfaces by Francisco R. Ortega

02/28: InvitTalk#02: Spatial Indexing by Jaime Ballesteros  |  Mobile Gaming by Xabriel J. Collazo-Mojica

03/05: Lecture#15: 2D Viewing (Chp 8)

03/07: MidTerm Presentation: 6 Groups (a long session)

03/12: Spring Break

03/14: Spring Break

03/19: Lecture#16: Scan Conversion, Shading (Chp 6, 22)

03/21: Lecture#17: Visible-Surface Detection Methods (Chp 16)

03/26: InvitTalk#03: Game Developement and Engine Architecture by Michael Weschler

03/28: Lecture#18: 3D Object Representations (Chp 13, 15)

04/02: Lecture#19: Curves (Chp 14)

04/04: Lecture#20: Surfaces (Chp 14) 

04/09: Lecture#21: Discrete Surface Ricci Flow & Geometry Processing: Theory ([5])

04/11: Lecture#22: Discrete Surface Ricci Flow & Geometry Processing: Algorithm ([5])

04/16: Lecture#23: Discrete Surface Ricci Flow & Geometry Processing: Application ([5])

04/18: Final Project Presentation: 6 Groups (a long session)


Topics

Introduction and Motivation

Fundamental Mathematics and Geometry

Graphics Primitives

Geometric Transformations 

2D/3D Viewing 

Game and Animation   

Advanced Graphics: Raytracer, Rendering, Texture Mapping, Color Models

Textbook

Donald Hearn, M. Pauline Baker and Warren R. Carithers. Computer Graphics with OpenGL, 4th Edition, Prentice Hall. 2010.


Prerequisites

CAP-4710: COP-3337 and MAC-2312 (or equivalents)

CAP-5701: SCIS Graduate Standing


Type

CAP-4710: Elective for Undergraduate Students

CAP-5701: Elective for MSCS, MSIT, MSTN, and Ph.D. students 


Course Objectives

Students will learn OpenGL/GPU rendering pipeline, geometric primitives and representations, texture mapping and surface parameterization, and application examples in game and animation industry.


Reference

1. Computer Graphics: Principles and Practice, 2nd Edition in C, James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, Addison-Wesley, 1997.

2. Introduction to Computer Graphics, J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes, and R.L. Philips, Addison-Wesley, 1994.

3. OpenGL Programming Guide, 7th Edition, Jackie Neider et al., Addison-Wesley, 2009.

4. Real-Time Rendering, 3rd Edition, T. Akenine-Moller, E. Haines and N. Ho man, AK Peters, 2008.

5. Computational Conformal Geometry, X. D. Gu and S.-T. Yau, International Press, 2008.


Grading Policy

Homework (problem sets / programming): 40%    

Midterm (problem sets / report): 25%

Final exam (project programming / presentation): 30%  

Participation: 5% 

Notes: All the homework/midterm/final assignment, submission, and grading will be done through Moodle.

1. The due date for homework will be announced with homework assignment. Late homework will generally not be accepted. If there are extenuating circumstances, you should make prior arrangements with Instructor .

2. The answers to problem set are required to be uploaded to Moodle. Instructor will evaluate them and post grades there. 

3. All the homework should be finished independently.

4. The midterm/final projects can be done independently or in a form of study group.

5. Each report includes: 1) your name, and 2) the names of any people you worked with, or ¡°Collaborators: none¡± if you did that completely alone.

6. Plagiarism and other dishonest behavior cannot be tolerated in any academic environment that prides itself on individual accomplishment.


University Policies and Regulations

1. Regulations concerning Incomplete Grades: http://academic.fiu.edu/polman/sec16web.htm 

2. For academic misconduct, sexual harassment, religious holydays, and information on services for students with disabilities, please see:

http://www.fiu.edu/provost/polman/sec2/sec2web2-44.htm

http://www.fiu.edu/~eop/EOPSexH.pdf

http://www.fiu.edu/~provost/polman/sec19web.html


Snapshots

 

©2013 Wei Zeng        http://www.cs.fiu.edu/~wzeng        Last Updated: 04/18/2013